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Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!
Mods introducing new content into the game.
2.0 Port for Yehns mod. Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Mods introducing new content into the game.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
A mod that copy Krastorio's air purifier in Factorio 2.0 ! All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds casting recipes for recipes that have ingredients that can be casted in space age.
Mods introducing new content into the game.
Mods introducing new content into the game.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Mods introducing new content into the game.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. This mod required my other mods to work because it uses their items.
Mods introducing new content into the game.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
Mods introducing new content into the game.
Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.
Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.
Mods introducing new content into the game.