Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
This mod makes recipes using stacked ingredients to produce stacked output. The reason for this mod is I have found some mod packs can end up with major speed boost that even loaders are unable to provide the resources fast enough
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
Mods introducing new content into the game.
This mod adds an Implant Camera. Craft it, throw it on a player, vehicle, unit or ground to install the camera and watch if from distance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
「die_8_」名義のAngel's Locale Translations for jaの加筆修正版。 翻訳の他に軽度なBugfixesも含みます。 Bob's MODの日本語訳も内蔵(Bob's MODのみでの利用も可能)。 japanese Translations.
Translations for other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Originally by Gotmachine. Updated for 1.1. When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds combinator, that provides items in blueprint as signals.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nuclear Furnace with nuclear fuel makes smelting much faster; the mod adds special "burnt extractor inserter" for removing "used up uranium fuel cell" from this furnace.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Slightly increases Zone Expanders and Roboports radius to fit chunks size (16, 32, 64, instead of 15, 30, 60, etc)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
QoL and advanced functionality for players using trains for transport, including improved destination selection dialog and automated train calling.
Mods introducing new content into the game.
This mod increases the base bot speed so it is no so tedious to wait for them to build stuff.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.