Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Displays the utilization percentage of factories, miners, labs, furnaces, boilers, generators, and reactors.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Adds a fast replacable upgraded storage tank with 100k capacity and more pipe connections. Updated for 2.0
Mods introducing new content into the game.
Adjust inserter pickup and drop positions in world, without GUI.
Small changes concerning balance, gameplay, or graphics.
Adds production potential statistics to the production GUI that shows how much your are producing out of your total potential if all your machines were running.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the map/minimap color of Belts, Power sources, Pipes, Power Poles, Radar, Roboports and more for better contrast. Aids map readability. Mod originally by osldgoth. Reuploaded for 2.0.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds the German Flakpanzer IV 'Wirbelwind'. It's an Anti-Air-Striker, but can damage everything else too.
Mods introducing new content into the game.
Provides several tiers of batteries that can be charged and used as fuel or to transport energy. The highest tiers require Space Age.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
An overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative.
Mods introducing new content into the game.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.