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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod makes a few changes to recipes in the game, to try and make it feel a little better. Can turn off specific changes in settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A modified version of "Schall Recipe Scaling" with a much greater recipe multiplier limit. Also without the stack size limit on recipes. All credit goes to Schall for the original mod, I just changed some numbers.
Mods introducing new content into the game.
Translations for other mods.
This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller
Small changes concerning balance, gameplay, or graphics.
A Nauvis-like moon in orbit around Gleba. The surface shows structures from a more advanced civilization.
Mods introducing new content into the game.
Allow you to grow ressources tree. Inspired by the Minecraft mod Mystical Agriculture.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
Unplayable, check updates in factorio modportal: Nauvi's moon of nightmares. Heavily mutated moon were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes infinite tech compatibility issues. Fixes the error Infinite research followed by level x.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When landing on Vulcanus, you actually land on the territory of a dead demolisher!
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes player armor to create its own minifactory from the equipment grid in order to produce beneficial effects.
Mods introducing new content into the game.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
Alternative German translations for Automatic_Train_Painter mod
Translations for other mods.
Allows productivity and quality modules to be used beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Same as VortiK's original mod, this was just made to get around one of Earendel's few objectively L decisions: blocking the only good infinite ore mod that didn't feel cheaty for space exploration. Original description: Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in Nauvis that...
Mods introducing new content into the game.