Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the magic schoolbus from the show to factorio. You can now explore the digestive system of biters in style!
Small changes concerning balance, gameplay, or graphics.
This is Arumbas Accelerated start with a few tweeks: 20 loaders, 1 warehouse, 20 filter inserter, 1 extra blueprint. All credits go to Arumba. I just changed the values.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
A printer to display larg texts and graphics on the ground. A handy way to personalize your map!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator into which a blueprint can be inserted. The combinator then sends the items in the blueprint to the circuit network.
Mods introducing new content into the game.
Changes some of the recipes in the game so that they require previous versions.
Mods introducing new content into the game.
Mods introducing new content into the game.
You're not the only one coming to this planet. Robots have already occupied Nauvis. Will you be able to defend yourself against robots? Configurable inside Config.lua
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wooden and polished wooden floors so you have something to do with all that wood.
Mods introducing new content into the game.
This mod adds an additional tier of Armor which makes you immune to fire and has the same properties as Mk2 armor.
Mods introducing new content into the game.
Just starts you off the technology 'Automated Construction' for blueprint mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Mods introducing new content into the game.