Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds the curved rail item back into the crafting menu. Original by daniel34
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds 36x36 "factory buildings" that you can enter and build inside of. A heavily optimized from-scratch replacement for Factorissimo.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Change the rules of the game. No belts. No logistics bots. All rails. All the time.
Mods introducing new content into the game.
Makes diesel locomotives, cargo wagons and large power lines invincible.
Mods introducing new content into the game.
Adds in more techs for Character Logistics Slots and Character Trash Slots
Mods introducing new content into the game.
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite. Works with Bob's ores.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds crates that spawn into the world as you work, they provide random bonuses or give you some items. Some can give rare weapons and research technology for you as well.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the delorean timemachine as a car from Back to the future (note: does not travel in time)