Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
NoEggs is a extremely simple mod that someone asked me to make on the fly. All it does is remove eggs from the productivity-module-3 recipe and replaces them with carbon fiber. Additionally, it edits the research tree so that the altered recipe fits in.
Small changes concerning balance, gameplay, or graphics.
Provides a combinator that provides global robot statistics to the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Greatly reduces the collision box size for all non-special trees (including the planted Nauvis tree variant), making it much easier to traverse dense forests. Updated fork of the mod "Tree Collision" by skomick.
Small changes concerning balance, gameplay, or graphics.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite world generation preset to Factorio with optional support for Bob's Mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a message in recipe tooltips showing if the recipe accepts productivity.
Small changes concerning balance, gameplay, or graphics.
Script that automatically shoots your Ion cannons on random targets across all planets.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Makes night vision eat a lot more power. Good for mods that add long, dark nights as a compromise between default night vision that trivializes them and no night vision at all.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to build near an enemy. Useful for PvP, TvT also.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Customize bar colors for different amounts. GLOBAL. CANNOT color per-player. Needs Factorio 1.1.77 or greater. (version 0.0.3 uses color-picker settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.