Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Zig's Quality of Life


Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting

1 year, 4 months ago
0.18 - 1.1
2.57K

How Far Has it Been?


Ever wondered how far your trains have travelled? Now you can see in real time!

Tweaks
2 years ago
0.16 - 1.1
2.57K

Combat Roboports


Adds a new roboport that automatically deploys combat robots.

Content
2 years ago
0.17 - 1.1
2.56K
Combat

Schall Suit


Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

Content
2 years ago
0.17 - 1.1
2.56K
Armor

FastLongInserter


Adds a fast variant of the long-handed inserter

Content
2 years ago
1.0 - 1.1
2.54K
Logistics

Big Solar Panel and Accumulator


A big solar panel and Accumulator that generates more energy for a big cost, but smaller space.

Content
2 years ago
0.16 - 1.1
2.52K
Power

Wireless Charging Lib

by teemu

Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.

2 years ago
0.18 - 1.1
2.52K

Omnipermute


Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.

Utilities
4 months ago
0.16 - 1.1
2.50K
Fluids

Schall Module Placement


A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.18 - 1.1
2.50K
Mining Manufacturing

Wireless Charging

by teemu

Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.

Content
2 years ago
0.18 - 1.1
2.49K
Armor

Mapshot

by palats

Generates a zoomable render of the whole map.

Utilities
8 months ago
1.0 - 1.1
2.49K

Angel's Industry - Components Enhancement

by ptx0

Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).

Utilities
1 year, 7 months ago
1.0 - 1.1
2.49K

The Dead Burn v17

by Uthrom

You can burn the dead bodies of monsters you kill for fuel.

Content
2 years ago
0.17 - 1.1
2.47K
Enemies

Belt brush

by Dimava

Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios or watch a video about the belt brush. Maintainers: Dimava and ZwerOxotnik

Utilities
10 months ago
0.16 - 1.1
2.47K

MOAR Infinite Research


Adding more possible infinite (or not so) researches won't screw anything, right? Right?

2 years ago
0.15 - 1.1
2.45K

Moon Logic

by mk-fg

Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.

Content
11 months ago
1.0 - 1.1
2.44K
Circuit network

RITEG


Radioisotope thermoelectric generator, as known as RITEG or RTG. The starting power output is 600 kW, the half life about 12 hours.

Content
1 year, 7 months ago
0.16 - 1.1
2.43K
Power

Screenshot Toolkit


* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.

Utilities
7 months ago
0.18 - 1.1
2.41K

Concrete Tints


Make the colored concrete variants available for crafting. Make it RAINBOWY!

Tweaks
2 years ago
0.18 - 1.1
2.40K

Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

Content
2 years ago
0.17 - 1.1
2.40K
Logistic network