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63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
The Nullius overhaul with a curated pack of 25 other compatible mods that provide convenient options without radically undermining normal gameplay. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Subset of the Nullius Maximus Modpack.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Adds a sussy laptop on which you can see the red & green signals.
Mods introducing new content into the game.
Fluid storage Krastorio Legacy. Liquid storage like FS-50 and FS-200 whitch have 50k and 200k capacity.
Mods introducing new content into the game.
Track and visualize uptime/downtime ratio of assembling machines in real time with colorized overlays.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of starruler's Pollution Combinator mod. Adds a combinator that outputs the amount of pollution in the chunk where it is placed as a circuit network signal.
Mods introducing new content into the game.
Mods introducing new content into the game.
Warehousing from Krastorio Legacy. Advanced storage for your items.
Mods introducing new content into the game.
Scales pollution in the map view based on the amount of pollution in the most-polluted chunk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes blueprinted trains start in automatic mode, automatically. So now you don't have to switch them from manual mode manually. With 'Recursive Blueprints' mod you can now completely automate scaling your train force!
Small changes concerning balance, gameplay, or graphics.