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Allows you to increase the number of slots in your inventory GUI, in case your inventory gets so large you have to scroll to see it all. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Space Age turrets and their handheld variants as a standalone mod. Requires Space Age to be purchased.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simplex Fork. Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You get a new production statistics tab for the cargo that the planet has sent to orbit, as well as received from a platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tracks which ingredients are causing production delays across your factory. Samples all crafting machines, records missing ingredients, and presents aggregate bottleneck statistics with time-slice filtering.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Pipette tool (Q) gets you the ghost when the item is not in inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item - Toggle for each feature to match your needs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.