Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes the recipe for Rails to require 1 wood. Recommended with a mod that lets you automate wood manufacturing.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
unlimited challenge. almost limit. There are many surprises waiting for you to discover.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
Small changes concerning balance, gameplay, or graphics.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
♿Adjuststs colors and variations to make certain items more distinguishable by colorblind people. patched by Fr_Dae,rainguard thanks to the streamer OrphanePipe to be my cobayes
Small changes concerning balance, gameplay, or graphics.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.
Fork of "Building Time" by Klonan. Adds single setting to control speed of construction. Might get discontinued.
Small changes concerning balance, gameplay, or graphics.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Just a small mod that changes some of the textures for the BioTech mod to better fit with the vanilla art style.
Small changes concerning balance, gameplay, or graphics.
This mod is in ALPHA and is incomplete. Use at your own risk. Allows certain changes and features from AAI and SpaceEx to be altered or disabled entirely. May be usable as a crude method of patching SE onto a vanilla save. Create a back-up copy of your worlds before using this mod with them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.