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Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
Tchekor is a Fulgora & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together on a tight space.
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version. With Compressed Fluids installed, resources can also be marked to be extracted as their high-pressure version.
Mods introducing new content into the game.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to remove some of the extra things added by Bob's Logstics
Mods introducing new content into the game.
Mods introducing new content into the game.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17
Mods introducing new content into the game.
A minimalistic mod allowing changing vanilla belt settings, including belt speed and underground belt max distance. Also adds options on unlocking loaders, short loaders and lane splitters. Supports mods “Deadlock's Stacking Beltboxes & Compact Loaders” and “Space Exploration”. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Mods introducing new content into the game.
When you put the turret on the ground, it comes with 1K bullets. Now works on any modded Ammo Turret too, like bob warfare. You can choose to enable: Reload all your turrets with one-click.
Mods introducing new content into the game.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Mods introducing new content into the game.
WARNING: putting multiple tanks on the same system can crash the game. This is a very expensive 1x1 fluid storage tank that holds up to 183 billion fluid. It used to be infinite, but this is the game limitation in Factorio 2.0.6. It is necessary to put a pump at the output, otherwise only part of the fluids inside the tank will drain out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way
Mods introducing new content into the game.
Mod Mash Splinter for Assembling Machines, includes 2 higher tiers and two burner
Mods introducing new content into the game.
Adds a large, Powerful Drill and you can Mine Resources from Space-Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
This mod adds Akimbo Weapons. It also adds a Minigun for the Late Game. Every Weapon needs to be first researched. The Minigun is based on Mete´s Minigun.
Mods introducing new content into the game.
This Mod adds inserter capacity bonus for normal insertes to 25,50,75,100 and stack inserters to 50,100,150,200.
Mods introducing new content into the game.