Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Upgrades the top tier tanks to be better for endgame (once you have Mk2 power armor, there's no reason to use tanks. Let's fix that
This mod adds recipes to build everything from a small Island surrounded by water
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A big overhaul mod that adds new types of technologies, recipes, items, entities. Configurable in Config.lua to disable/enable any part of the mod. Dynamicly replaces disabled prototypes with enabled ones.
Large total conversion mods.
Grow your own Alien eggs, to spawn Aliens where you want.
Mods introducing new content into the game.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Player tweaks (inventory, running speed, reach, health, healthregen)
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Mods introducing new content into the game.