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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Beautiful music from Kingdom game series (Kingdom Classic, Kingdom New Lands, Kingdom Two Crowns). If you haven't heard this OST, try it - it's peak
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows to set the delivery timeout up to 35700000 seconds. Give those trains a little rest!
Small changes concerning balance, gameplay, or graphics.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
This mod increases the flight speed of mech suits to match the walking speed.
Small changes concerning balance, gameplay, or graphics.
!!! THIS IF FOR MY PERSONAL EDIT OF THE MINER DRONE MOD NOT THE ORIGINAL BY KLONAN !!! Stuff as many drones as you can into those mining depots! Settings to set depot capacity and drone stacksize.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Spawns random loot chests at biter bases with varying item qualities. Item quality increases as you explore and biters evolve. Respawn time frame is configurable in mod options.
Mods introducing new content into the game.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Removes all technologies that prevent cargo drops on particular planets. Designed with Cerys in mind, but other planets are intended to be compatible as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A kitchen-sink style modpack designed for Factorio 2.0 with the Space Age expansion. This collection includes a wide array of currently available planet mods using interstellar travel as a base. This modpack is designed to experiment with interstellar infrastructure and varied planetary gameplay. This pack is currently intended for personal use only and is not maintained, balanced, or curated. Mods may conflict, break, or become obsolete without warning. Use at your own discretion.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
原文件为贴吧汉化,源文件一直没更新导致angels模组大面积缺失汉化,手动汉化适配angels2.0.2版本,由于本人不会建mod文件,所以直接在旧汉化文件基础上更新,如有侵权联系我删除mod,QQ:3118611595
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns your Research Labs into a Rave with a touch of Caramelldansen. Now in Krastorio 2!
Small changes concerning balance, gameplay, or graphics.