Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds various chemical and material processes to increase ore->plate and oil->product ratios.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes buildings to require building materials and components. Encouraging a dedicated base to construct buildings.
Mods introducing new content into the game.
All items produce industrial waste, which must be re-utilized or re-incinerated in furnaces
Mods introducing new content into the game.
A simple starter boost. Added Construction bots per request. The mod gives you the choice to start with Either some solar panels, or steam engine. Might be a good idea to have a mod that has bigger stacks also. More in Description.
Mods introducing new content into the game.
Within this mod is a series of contracts for rewards when item boxes are sent into space.
Mods introducing new content into the game.
This mod adds a liquid which can be used to make the other science packs using glass and a 'modifier'. This is the DyWorld version of Universal Science.
Mods introducing new content into the game.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod I made which fixes some issues with MSP and SE in my rather large modpack. It makes burner labs accept the required sciences and fixes a few tech prerequisites
Small changes concerning balance, gameplay, or graphics.