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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tweaks recipes to encourage Gleban fruit processing in space. - Removes pressure requirements for relevant biochamber recipes. - Adds productivity research for fruit processing to improve seed ratio By itself, encourages players to ship raw fruits to space to be processed en route! With the use of a space greenhouse (mod sold separately), all products of Gleba can be created sustainably entirely in space.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
This mod tweaks the cybersyn combinator recipe for IR3
Small changes concerning balance, gameplay, or graphics.
Extra fixes and crash handling, Forked from: Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the 300% productivity limit on rocket part recipes.
Small changes concerning balance, gameplay, or graphics.
A mod that automatically deconstructs toggled ugly 'natural' structures (rocks, cliffs, trees) in the way, as you or your bots place beautiful, industrial concrete. Can toggle rocks, cliffs, and/or trees, if you wanted to do that for some reason.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Science has a concept of metallic hydrogen, which is a compressed gas with a pressure similar to that found at the center of gas giants. Unlike ordinary liquids, this material has the properties of degenerate matter, with a large reserve of energy. Despite its liquid phase, its viscosity and inertia make it visually similar to the fuel of the future. If you would like to support me for my work and my fashion, here is the link:https://ko-fi.com/intuitiondev
Mods introducing new content into the game.
Renames the demolisher enemy on Vulcanus to their original name, forgewyrm.
Small changes concerning balance, gameplay, or graphics.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Evolution is a percentage based on total Research progression. Research costs increase +10% each research up to x1000. Personal use, but feel free to use or adapt.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a ruleset mod for specifying the allowed mods for a vanilla space exploration speedrun Do not add mods outside the allowed optional dependencies Mod settings are under an explicit whitelist If there's a mod setting that you think is missing that has been removed please contact All options on the map generator are available: Set seed No Nauvis Cliffs No Nauvis Biters No Pollution No Evolution Research Queue Enabled Max Richness
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.