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RampantFixed 1.9.9 but enemies won't place landfield when die My claws will not allow me to make a mod with normal compatibility with the original, so I am posting a patched version of the entire mod
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod injects the graphics from my Steam Locomotive mod onto the Steam Train mod and changes some recipies.
Mods introducing new content into the game.
Various tweaks and balancing for SE+K2 for our private server.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Artillery and flamethrower turrets can no longer operate without power (The mod is problematic. If anyone wants to help solve the problems, I'd be very grateful).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you adjust the speed of each base-game inserter individually.
Mods introducing new content into the game.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
A shopping point for getting those personal items with coins
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Это часть одной большой модификации для игры . Голова модификации с описанием - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.