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Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the size of all output fluidboxes to 1, preventing buildings from building up large buffers of fluid in their outputs.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a modified version of "Laboratory Productivity" mod by Rhaane. All real work was done by the original mod author, I just modified their code to my liking.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Tarmac using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Adds a recipe to Industrial Revolution 2 that allows you to get rubber from petroleum gas.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Display item's stack information in tooltip. Compatible with all other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds storage containers that can be accessed from inside your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Spidertron that uses the Laser Cannon and ammunition from the AAI Laser Tank mod. (With Vanilla Spidertron research.)
Mods introducing new content into the game.
Mods introducing new content into the game.
Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.
This mod adds wind turbines and compressed versions of solar, wind and accumulators.
Mods introducing new content into the game.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.