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This mod adds new ancient technologies that are direct upgrades to other buildings, but are still balanced.
Mods introducing new content into the game.
Consume your excess power to make simpler production lines! Also included: INSERTERS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. A standalone piece of BZ Mods. With graphics by snouz.
Mods introducing new content into the game.
UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.
Mods introducing new content into the game.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Free (or restrict) the use of modules and (optionally) add in lots of new ones.
Collections of mods with tweaks to make them work together.
Allows "force building" mode to exclude some features like foundations, landfill or cliff explosives
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
Mods introducing new content into the game.
Adds an infinite tech to improve resource extraction from Yumako and Jellynuts.
Small changes concerning balance, gameplay, or graphics.
Replaces vanilla gun turret sounds with Korone's "Wan"! ターレットの物音は戌神ころねの「WAN」!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Converts all possible entities like assemblers, refineries or chemical plants to a burner variant that requires fuel.
Mods introducing new content into the game.
Adjusts Vulcanus, Aquilo, and space platform nuke tile destruction to be done over time rather than instantly.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes Electric Poles, Power Switch, and Combinators collision, also allows building roads from Transport Drones from Klonan
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details. Hotfix for the unit spawning crash
Mods introducing new content into the game.
Mods introducing new content into the game.
Small personal mod that I am uploading for potential use with friends. Handful of changes that just makes my personal experience a bit more streamlined, but also several options available for anyone that wants to customize their use of this mod for their own personal play, as almost every feature can be turned off independently from others.
Small changes concerning balance, gameplay, or graphics.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the effect of quality modules by a multiplier, allowing you to make it easier or harder to get higher qualities.
Small changes concerning balance, gameplay, or graphics.