Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.
Adds a burner powered long handed inserter. Unlocked with logistics technology.
Mods introducing new content into the game.
Adds a single train unit that is the standard length, but include storage and can travel in both directions
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Burrowing worms! Fend off a digging menace that wants to devour your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Mods introducing new content into the game.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2.
Mods introducing new content into the game.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.