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A custom tiberium centrifuge (in assembler tiers 1, 2, and 3) for Factorio and Conquer: Tiberian Dawn
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive
Large total conversion mods.
Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead
Mods introducing new content into the game.
Oh, biters are more dangerous now. Has compatibility with several mods.
Small changes concerning balance, gameplay, or graphics.
Speeds up space platform foundation build animations x100 times. Makes space platform building significantly faster in some cases.
Small changes concerning balance, gameplay, or graphics.
Adds an animated steam locomotive. It does not function differently from the default locomotive and is for aesthetic purpose only.
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
For the really lazy bastards. Start with: AM3, small-pole, offshort-pump, boiler, steam-engine. Handcrafting disabled by /permissions. (I am too lazy for a pic :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds multi step space platform processing for promethium asteroids.
Mods introducing new content into the game.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
Logistics robots are available in 4 configuration levels with a capacity of 10/75/250/750 items at increased speed. You need more time to recharge your batteries. ------------------ Diese Roboter gibt es in 4 Ausbaustufen mit einer Kapazität von 10/75/250/750 items bei gesteigerter Geschwindigkeit. Sie benötigen mehr Zeit zum aufladen der Energie.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Biter Buddies gives you your very own Biter Buddies to command! F7 to spawn biter buddies, F8 to call them to you.
Mods introducing new content into the game.
Take a series of screenshots steadily zooming out from a location
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the sound of pyanodons local radars with vanilla radar sounds.
Small changes concerning balance, gameplay, or graphics.
Makes Flamethrower turrets attack enemies directly in front of them, have 360 attack capacity and also makes them not damage friendly placeable-entities/buildings (Except Player)
Mods introducing new content into the game.
Increase the fluid pressure of the underground pump to overcome the residual fluid problem in mixed pipe settings.
Small changes concerning balance, gameplay, or graphics.
Removes PlutoniumEnergy's reactors, and combines some of the techs from it and Realistic Reactors Reborn. Also have new more factorio-like signal icons for Realistic Reactors Reborn. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.
Small changes concerning balance, gameplay, or graphics.
2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.
Small changes concerning balance, gameplay, or graphics.