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WORK IN PROGRESS Adds the biochamber into space exploration.
Mods introducing new content into the game.
Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts
Mods introducing new content into the game.
Enables a GUI that lets you compare your production statistics against other player forces in multiplayer.
Mods introducing new content into the game.
Advanced matter factory for K2 based on Krastorio (Legacy) matter factory. Now again accepts variable input resources (without setting a fixed recipe).
Mods introducing new content into the game.
Dequalitier is a chest that downgrades high quality items to its own quality. How to use: craft dequalitier of, say, rare quality. If you put a legendary item into it, it will convert it to rare item. Putting an item with lower than rare quality won't affect it at all. Also works with modded quality levels. The mod is quite the same as Quality Down-Binning and was inspired by it. But this mod supports modded quality levels. Mods are compartible, if you'd like you can use both togather.
Mods introducing new content into the game.
Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.
Reverts the cliff explosive, Speed-, Productivity-, and Efficiency module, as well as artillery research- and recipes to vanilla. Infinity researches are untuched. Rebalances quality modules' effects because developers clearly out of their mind lately.
Small changes concerning balance, gameplay, or graphics.
Quickly find items or fluids in your factory with vim-like shortcuts. Hover any item and press <*> to jump to next. Or press <Shift-F> to open the GUI and select an item to find. Use <N> or the GUI slider to cycle through the results. Find placed items, items in chests, or items dropped on the ground, etc. See results highlighted in-game and marked on the map. Search by planet or space platform. See a directing arrow and distance away for items on the same surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Adds recipies and technology unlocks to Voidcraft so it can work with various planet mods.
Mods introducing new content into the game.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Adds a powerful new processing chain for scrap as a Fulgora science reward.
Mods introducing new content into the game.
Adds more fluid barrels. Every fluid that didn't have a barrel recipe now has one. Wanna barrel steam? Go ahead! How about lava? Or even plasma!? Don't ask me how to get it in the barrel, I just make the recipes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.