Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Quake II pain sound pack. No sounds included! You need the original Quake 2 compact disc. WARNING additional actions required! Read the included readme.md in the mod archive
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a bunch of new items and tweaks to the vanilla game, including more advanced repair packs, nuclear rebalance and roboport / logistics extensions. Tweaked spidertron grid size and Power Armor MK3 are planned.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom craftbook with only hand-crafting possible recipes that can additionally be filtered to reduce clutter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of small tweaks for the base game and other mods by Winkrometer. Reduces flash brightness from nuclear (atomic) bombs and other nukes. Adds technology for more Bob's Enemies' alien artifact recipes.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
AAI industry (and other mods) recipes and settings mod. * big electric pole distance 32 * RadioNetwork satellite launch reward fix * exotic industries robots T2->T3 robot craft * k2-air-purifier dirty water fix; (Balance)Pollution to -25 reduced, energy usage to 150 kW * Bio_Industries can use IE nitrogen; Nitrocellulose & explosives recipe * HelicopterRevival fuel fix
Small changes concerning balance, gameplay, or graphics.
Create a new Surface and generate mines (coal, copper, iron, oil, stone, and uranium).
Mods introducing new content into the game.
Adds hours of ambient music to the game. Style is a mix of ambient music, IDM, and classical -- and was all originally played live. (That's why it's a jam!) Visit our YouTube page for more info.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds factory buildings you can walk into and build parts of your factory inside. This mod will not be updated for Factorio 0.15! Get Factorissimo2 instead, it's much better.