Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is in beta testing!!! Beneficial bonuses for the player. You can enable/disable everything, set the percentage of increase or you can enable a flat bonus, thus disabling the research. Includes 19 bonuses in total(crafting, mining, reach, lab speed&productivity, ammo speed&damage, inventory size, reach distance, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reworked version of QoL research. You can enable/disable everything, set the bonuses to your liking or enable a flat bonus. Includes a lot of bonuses (crafting,mining,running,ammo,reach,lab, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All Resources now have yields. Compatible with old worlds where ammount is already below 50. For more info and credit visit this mod on mods.factorio.com
Mods introducing new content into the game.
Just some things from No Mans Sky that you can do parallel to your factory to generate more science packs. Start doing the carbon from the trees. Then use a assembling machine to produce ammonia mixing carbon with water. From it you can do all the products and farming the plants gives you resources forever.
Mods introducing new content into the game.
Sniper and shotgun Turrets, Uranium shotgun ammo, A Sniper Gun, and more to come. This mod was created by SamuelCombrinck and was dead for like, a year and half ? So I changed a bit and improved. Hope you like it!
Mods introducing new content into the game.
Mods introducing new content into the game.
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
Mods introducing new content into the game.