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TURD bonus for research dont work on science pack recipes that are not from Py Alien life mod due to a bug in the order these recipes category is registered. This mod fixes it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Customized modpack/play-stuff. SE + KR2 + BZMods + some QoL mods lol. Mostly a huge refactoring of 5Dim to have more cohesive Tier unlocking so the factory has the same color on all items instead of being so piecemeal. Pie in the sky dream is to refactor some of the recipe ingredients for them as well to use the new items/resources in SE + K2 + BZMods.
Collections of mods with tweaks to make them work together.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Doubles the acceleration of missiles. Can be changed at will This mod affects combat missiles, not silo rockets (for search) rocket speed, faster rocket, faster missile
Small changes concerning balance, gameplay, or graphics.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Оригинал мода принадлежит Klonan. Я все вырезал кроме дизельного генератора. https://mods.factorio.com/mod/KS_Power
Mods introducing new content into the game.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the science pack from Cerys, Moon of Fulgora to be more consistent with Space Age by renaming it from Cerysian to Radiation and using the icon of the cyan bottle from Particle Physics
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Adds a selection tool that can toggle train modes from manual to auto and vice versa.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever want that juicy 1 grid to be useful? Why that Inserter have to be on ground when it can be on top of the machine
Small changes concerning balance, gameplay, or graphics.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Change the default conditions a station has when it is added to a train schedule
Mods introducing new content into the game.
Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.