Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Creates new radars of which the vision range can be changed in the mod settings.
Mods introducing new content into the game.
Adds custom sounds to play with programmable speakers, they are based off outpost 2.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to paste assembler/furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get a constant combinator blueprint filled with the recipe's ingredients of the hovered machine
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.
Small changes concerning balance, gameplay, or graphics.
Adds a pipe with a massive extension range for transportation, can only connect with pumps, pumpjacks, miners and flamethrower turrets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
When your base is getting wrecked by biters, the last thing you need is a stressful alert sound. This quality-of-life mod provides you with more soothing alert sounds.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Lets robots dock regardless of power level, but still recharge if staying out.
Mods introducing new content into the game.
A chest that adjusts the quality of entire stacks of items. It can either lower them by 1 tier or increase them. Depending on the settings. It can also be increased by the % chance (if it fails, the stack will be destroyed) or lowered directly to normal quality.
Mods introducing new content into the game.
Adds Roboport MK2 with larger coverage area and increased charging capacity.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modded Heat-Exchanger that heats steam from 165°C to 500°C. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear Fuel-Cell heat on the final 335° difference!
Mods introducing new content into the game.
Changes the science pack from Cerys, Moon of Fulgora to be more consistent with Space Age by renaming it from Cerysian to Radiation and using the icon of the cyan bottle from Particle Physics
Small changes concerning balance, gameplay, or graphics.
Original mod by DellAquila. A expensive wall and gate that are indestructible. Changed recepie
Small changes concerning balance, gameplay, or graphics.