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Adds giant late-game electric furnaces with high throughput, heavy power draw, and an upgrade path.
Mods introducing new content into the game.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Adds Big Electric Pole And Substation Mk2 and Mk3 versions!
Mods introducing new content into the game.
Mods introducing new content into the game.
A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Minor modification to allow sand to be converted to stone, simplifying (for me) the high end ore processing of Space Exploration. Requires AAI Industries. Recipe is a net loss.
Small changes concerning balance, gameplay, or graphics.
Allows productivity for a bunch of intermediates in the Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
allow pumps to be placed anywhere. support lava in vulcanus, heavy-oil in fulgora, ammoniacal-solution in aquilo
Mods introducing new content into the game.
Makes the icons of the zero ('0') & 'Q' signal more easily distinguishable from the letter 'O' signal
Small changes concerning balance, gameplay, or graphics.
Agricultural science cannot spoil, but has an increased recipe cost and crafting speed
Small changes concerning balance, gameplay, or graphics.
Disallows quality modules in recyclers, leaving quality production chains as the only way to make higher-quality items. An optional setting buffs the effect of quality to compensate.
Small changes concerning balance, gameplay, or graphics.
Increase the capacity of Accumulators by 68% for easy 1:2 solar panel ratio.
Mods introducing new content into the game.
All scenarios, maps, campaigns in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Makes infinite research costs increase linerally with the number of reseraches.
Small changes concerning balance, gameplay, or graphics.
This mod adds an ETA display for when a space platform will arrive at it's destination.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fixes an annoying bug with notnotmelon's fork of Factorissimo 2 not updating the recursion techs after changing the settings.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.