Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
A small addon to SE allowing space lab buildings to be placed on land
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A mod that add landmines that spawn bitters and turn worms turrets avaible for build
Mods introducing new content into the game.
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds silver and bronze coins. Unlocks the vanilla (gold) coin and provides recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to obtain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin.
Mods introducing new content into the game.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Removes belts from the game. Adjusts recipes to compensate. Supports vanilla and modded belts.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows to program a scheduler for any train waiting at stations connected to the LTS
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.