Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds silver and bronze coins. Unlocks the vanilla (gold) coin and provides recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to obtain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes belts from the game. Adjusts recipes to compensate. Supports vanilla and modded belts.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.
Allows to program a scheduler for any train waiting at stations connected to the LTS
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod modifies combinators to use primary-input priority power, to make them more reliable
Small changes concerning balance, gameplay, or graphics.
A continuation of Discovery Tree by Villfuk02. Automatically hides unfinished researches based on prequisites or science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Baron Factions and all of its additional mods. Provides a grand, complex multiplayer experience.
Collections of mods with tweaks to make them work together.
Replaces, swaps, and converts entites, items, and recipes. Great for replacing mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
For private server Displays a high performance 100x100 city block grid with 25 block ticks and alt mode and per-player view support. Suitable for absolute grid aligned city block builds such as used by Nilaus. Also move spawn location and spawn location indicators on ground and chart.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Deconstruct buildings in a sensible way This allows all selected buildings to be deconstructed by construction bots. Use Ctrl-Shift-D to enable the newly introduced sensible deconstruction planner. ALPHA-version - Additional testing and feedback appreciated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.