Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
It's dangerous to go alone! Take some medkits! For being stranded on an alien world with your tools on hand you might need some touch up. This mod aims to add some healing options into the game when fish aren't around for aide.
Mods introducing new content into the game.
Production Challenge where you need to collect Spice to survive on Arrakis!
Scenarios, maps, and puzzles.
Rethinks vanilla trains adding two more tiers and spreading them accross the Space Age progression.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds simple non-rail entities shaped like the new Space Age / Factorio 2.0 rails.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Reskins the turrets using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Allows players to create and change teams with user interface and commands. Play PvP/TvT anywhere.
Mods introducing new content into the game.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The lost technologies of the Fulgorians hide many secrets. Including how to get the most out of the available reserves located right under your feet. Discover advanced mining technologies and provide your factory with everything it needs. Factory Must Grow! This mod adds a new mining drill much better than vanilla ones
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new centrifuge recipe that consumes U238 and either a Copper or Iron Ore to produce the other. Also allows Space Science to be converted into the five other core packs, Military is left out. Great for Danger0us maps where you are overloaded with one ore, or are going old school and just want to lauch rockets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the space platform tiles from under entities deconstructed with this shortcut item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds Industrial Revolution style textures for some vanilla items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sometimes you wish to keep the belt a certain percentage full of items, with this mod you can read the belt length.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is.
Mods introducing new content into the game.