Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Portable Engine armor equipment that burns fuels to produce power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Mods introducing new content into the game.
This mod adds a tiny mining drill. It is the standard mining drill but only one tile big and may be super OP.
Mods introducing new content into the game.
Adds Power Meter Combinator that transmits power production info for electric grid connected to closest electric pole to a circuit network.
Mods introducing new content into the game.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Mods introducing new content into the game.
Mods introducing new content into the game.
"Sniper and shotgun Turrets, Uranium shotgun ammo, a Sniper Gun, and more to come …" Sometimes, less is more! This mod adds options to "Combat by Samuel" that enable you to reduce range, damage modifier, maximum health, and resistances of sniper and shotgun turrets. This mod now includes the (updated) code from "Combat by Samuel" so you can continue playing with sniper turrets etc. in Factorio 0.18. I will revert this change once "Combat by Samuel" has been updated!
Mods introducing new content into the game.
Adds Sentinel Alarm and Combinator buildings that detect biters within configurable range, sending signals to connected circuit network.
Mods introducing new content into the game.
This mod will create power lines between most of the base game's entities that require power.
Mods introducing new content into the game.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Mods introducing new content into the game.
Mods introducing new content into the game.