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Small changes concerning balance, gameplay, or graphics.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod creates a Teleport GUI menu that allows you to treat map tags as waypoints or fast travel locations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for the Science Pack Galore packs to any labs that Disco Science works with.
Small changes concerning balance, gameplay, or graphics.
This mod replaces and improve the base game sound effects with over 400+ fresh new ones !
Small changes concerning balance, gameplay, or graphics.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Display-only quality-of-life pack: Infomatrion, Rate Calculator, Milestones.
Collections of mods with tweaks to make them work together.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
This mod makes an eternal night on Nauvis, other places are unaffected as they may not have liquid water like Aquilo.
Small changes concerning balance, gameplay, or graphics.
Adds 2 more roboports with increased charging slots, robot slots and range. For space Exploration (SE research and items to craft)
Small changes concerning balance, gameplay, or graphics.
This mod slightly reduces the effort to launch the rocket. Without cheating. Believe me.
Mods introducing new content into the game.
Add tier 2 accumulator + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a fourth tier of belts, the green belts (60 items / second). A fork of Disie's mod. Recipes had been changed a bit, fast_upgrade from blue belts etc. has been configured. Working on the implementation of smart belt laying. If SE is installed, the added items are recategorised using SE's item groups.
Mods introducing new content into the game.
You can't build the factory on ores, you are need to remove it before. Compatible with all mods, works in multiplayer and costs no extra UPS. (added 'resource-layer' collision mask to some buildings).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod.
Small changes concerning balance, gameplay, or graphics.
Ported from Saienai's original mod Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
DEPRECATED, please use LOADER UTILS instead Forces loaders to output full stacks and nothing less. Highly recommended to be used with Stacking Loaders, which allows for adjusting the target stack size.
Small changes concerning balance, gameplay, or graphics.