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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Ironhide Biters for Mineshafts. Stone-encrusted biter variants with extreme physical resistance.
Mods introducing new content into the game.
Makes EVERY recipe (even modded one warning!) have molten equvalent, no more casting mods
Mods introducing new content into the game.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
It seemed dumb to me that you could only fit 10 seeds in a stack when hundred of them come in a packet, so I fixed it.
Small changes concerning balance, gameplay, or graphics.
Replaces the vanilla coal liquefaction recipe with a practical alternative: 10 coal and 50 steam produce 100 crude oil. Intended for scenarios where crude oil is limited, but also as an option for players who find the vanilla oil production chain too complex and want to make coal liquefaction a more integral part of their gameplay
Small changes concerning balance, gameplay, or graphics.
Voltaic Biters for Mineshafts. Copper-charged biter variants with faster attack speed.
Mods introducing new content into the game.
Боевые дроны, поражающие врагов электрическим током. Включает в себя снаряжение, улучшения и капсулы в виде гранат. Combat drones that stun enemies with electric shocks. Includes equipment, upgrades, and grenade-style capsules.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Rocket Part production moved out of silo to allow direct insertion of rocket part ingredients into silo.
Small changes concerning balance, gameplay, or graphics.
Adds fish related content, also there's coolbiters now apparently, adds fishy science and evil science.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds beacon overloading from the Space Exploration Overhaul. Attempts to keep the beacons vanilla balanced.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An expansion to Quezler's Lane Balancers. Adds support to other mods.
Mods introducing new content into the game.
Adds a heavier cargo wagon with 3x storage space and increased braking force, unlocked by Metallurgic Science. Halves fluid wagon storage space, so moving molten metal by rail is less appealing. I reccomend a mod that moves belt stacking technologies to Vulcanus.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fix recycling recipe from Castra Mod to allow Quality gambling on Railguns. They now also return Lithium Batterys on recycling.
Small changes concerning balance, gameplay, or graphics.