Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds many more achievements for players that feel there aren't enough, ranging from progression based to difficult.
Small changes concerning balance, gameplay, or graphics.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod tries to reduce the likelihood of the game's UI burning into your screen. It introduces settings for hiding various UI elements during gameplay.
Small changes concerning balance, gameplay, or graphics.
Integrates Lithium and associated products from Picklock's Lithium Polymer Accumulator mod with other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Fix some issues in Pyanodon mods. Fully configurable via mod settings.
Small changes concerning balance, gameplay, or graphics.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
Mod that disables the iron chest recipe. Inspired by MangledPork Gaming's Factorio with Peachy and Sheepdog! Ep#24
Reduces breaking force and acceleration of all locomotives, even if modded
Small changes concerning balance, gameplay, or graphics.
A collection of mods for media use, such as taking screenshots to brag about your base, hourly autosaves for a timelapse, or a train screensaver.
Collections of mods with tweaks to make them work together.
A collection of mods that prove that humans can achieve anything, which includes creating questionable and/or possibly pointless mods for a game.
Collections of mods with tweaks to make them work together.
Deadlocks Stacking For Missing Things Adds missing things I find during my multiplayer play through with friends.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.