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Small changes concerning balance, gameplay, or graphics.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
Adds the Krastorio Vehicle Roboport to the 4 airplanes of the Airplane mod
Small changes concerning balance, gameplay, or graphics.
It can walk for you. Middle Click is the default hotkey. Jetpack compatible.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A modpack for teaching new players Factorio made by SquidCoder. This is the official version that was forked from the version I had exfret make for me.
Collections of mods with tweaks to make them work together.
Recovery of the number of modules in factories. Recovery modules in intermediate recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
This Mod adjust the way Krastorio2 Space Exploration and Very BZ (including ALL BZ Mods) are working together. The Major difference is, that only Iron, Copper, Stone, Coal and Aluminum spawn on Nauvis while every other ore needs to be obtained differently until it can be imported from foreign Planets.
Mods introducing new content into the game.
添加一种能够在物品状态下存储物品的容器(类似箱中箱),并且能够无视距离放置或打开。 提供以下几种更好的空间传输方案: 剪切:在不占用背包的前提下,剪切所有选中建筑及其内部物品,并在放置后全部归位(选择器+左键框选,右键放置) 拆除:无需机器人与人工,直接框选拆除并转移物品(选择器+右键框选) 升级:自动消耗背包物品来复生镜像以及标记升级的建筑(选择器+SHIFT+左键框选) Add a container that can store items in item state, and can be placed or opened regardless of distance. And there are solutions for advanced cutting /deconstruct/upgrading.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds robots in tiers based on combining 2 of the previous tiers together./n/nPart of the Combinative Series of mods.
Mods introducing new content into the game.
For all it's faults, the music from earlier versions of Factorio was actually quite memorable. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Mods introducing new content into the game.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
dangOreus but slightly more forgiving with what can be placed on on ores (inserters). Created to make burner phase not have to rely on manual fuel loading with mods that make burner phase longer (angelbob, space exploration)
Scenarios, maps, and puzzles.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
This mod makes lithium from Krastorio and 248k the same, using K2 version.
Small changes concerning balance, gameplay, or graphics.