Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
下記MODの日本語翻訳 そのうち増えるかも?('∇') ・Team competition ・Homeworld Redux ・Factorio+ ・Display Plates - Ground Signs & Map Markers - Forked
Translations for other mods.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
Adds a panel to the logistic window that shows what additional buildings you can produce based on what you have available in the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates 2 friendly teams and splits the map into two sides. Sides are connected by small lines wide enough for 1 rail track. Both teams have some recipes disabled to enforce cooperation and it is possible to choose which resources spawn on which side/s.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiply basic materials in case you started the game with wrong ore settings.
Mods introducing new content into the game.
Framework to handle guis for entities in Factorio (display, store data...)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.