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Adds a technology for growing trees in space, plus useful space platform wood recipes
Mods introducing new content into the game.
This mod Makes It So The recipes are not so ANOYING It Changes: all circuit types all magazine types all grenade types rockets types But NO NUKES all capsule and types cannon types.
Small changes concerning balance, gameplay, or graphics.
Makes Atomic Overhual recipies make Tailings, and re-enables tailing reprossesing and uranium rich slag
Mods introducing new content into the game.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.
Replaces the base Space Exploration Core Miner with a new art asset from Hurricane.
Mods introducing new content into the game.
Exports all prototypes. **Mod for development not for playing Factorio.** - Exports the complete data.raw w/o "SERPENT PLACEHOLDER" Don't forget to install Kuxynator's Composer for Prototype Export
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Makes radar research actually feel advanced by requiring advanced circuits and proper science investment
Small changes concerning balance, gameplay, or graphics.
Replaces the jazz/trance SFX in Reproductive Centers/Phadai Enclosures with a non-music SFX from another pyanodons building. If you listen to your own music while playing the game original SFXs create instant cacophony every time those buildings are on screen.
Small changes concerning balance, gameplay, or graphics.
Allows hiding specific infinite technologies via mod settings. Supports a text field for Infinite technology hiding from other mods.
Small changes concerning balance, gameplay, or graphics.
Makes the alt-mode icons smaller on machines and moves them closer towards the bottom left
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
*Frontiers of Research* — this mod unlocks new worlds where only purple and yellow science packs can be produced. Are you ready to push beyond the familiar and conquer new scientific heights?
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the vanilla coal liquefaction recipe with a practical alternative: 10 coal and 50 steam produce 100 crude oil. Intended for scenarios where crude oil is limited, but also as an option for players who find the vanilla oil production chain too complex and want to make coal liquefaction a more integral part of their gameplay
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.