Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Align undeground pipes to usual main bus layout: 12 tiles instead of 11.
Small changes concerning balance, gameplay, or graphics.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's Dangoreus that works with Pyanodons (and PyAE when it comes out)
Yet another modpack I play with friend, so it should be multiplayer compatible. The intention is to save vanilla vibes with QOL changes, also adding more logistic options, wood to oil processing and uranium rework.
Collections of mods with tweaks to make them work together.
Adds a linked surface for the inside of the crash site spaceship - the spaceship wreck whenever you create a new world.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Boeing 747. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This is a transport class airplane with 540 cargoslots.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows you to filter the slots in order to prevent over sending.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
A compatibility patch to make the flare stack and gas vent from GotLag's Flare Stack mod work with Pithlit's Methane Processing.
Mods introducing new content into the game.
allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.
Let your ore resources regenerate over time, while still being capable of depleting.
Mods introducing new content into the game.