Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Use /chatcolor # # # # to change only your chatting color while leaving character color maintained. Use /ccolor or /cc for shorter input. /help chatcolor to see help.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This is a mod that fixes a fatal error in Decu. Original : https://mods.factorio.com/mod/Decu
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds conversions from light oil and petroleum gas to heavier fluids.
Mods introducing new content into the game.
Adds mirrored versions of fluid recipes with flipped liquid inputs/outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes starting evolution settings and decreases evolution on alien nest kills test
Mods introducing new content into the game.
Automatically puts item in your cursor when it becomes available instead of a ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds silver and bronze coins. Unlocks the vanilla (gold) coin and provides recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to obtain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the liquid icons in the game with colorblind friendly replacements.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Adds infinite technologies for all science packs (even modded) that do nothing, but may used for testing lab setup or some challenges.
Small changes concerning balance, gameplay, or graphics.
Adds new ores such as nickel, aluminum, chromium and shale. Adds new ways to get electricity. Changes oil processing. Requires Enchanted Electronics and Enchanted Nuclear.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.