Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
As Clusterio servers cannot actually pause when no players are in the game, this mod will pause the biters through code and unpause them when a player re-joins the game. This mod can also be used by standard non Clusterio headless clients. Server admins that want their base to keep running while no one is online, but without the worry of biter attacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the recipes from More Ammo to better balance crafting time versus damage potential
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Gives you the bare minimum to complete the game and disables hand crafting
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Original mod by BiusArt, revived for 1.1. Adds light poles with different lighting. Copper cable connections are hideable via settings.
Mods introducing new content into the game.
Scenario and control GUI for the Throughput testbench. /viewtopic.php?f=194&t=94795
Scenarios, maps, and puzzles.
Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.
Small changes concerning balance, gameplay, or graphics.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aidan647's Old Train mod updated to current version and slightly modified. Creates a second locomotive recipe with the old textures from 0.12
Mods introducing new content into the game.
如果你用液化罐储存了过多的润滑油而无法消耗,增加一些润滑油的配方,尽量不影响平衡性。 支持语言:英语、简体中文 If you store too much lubricating oil in the liquefaction tank and can't consume it, add some lubricating oil formula and try not to affect the balance. language:en,zh-CN
Mods introducing new content into the game.
Adds schall light tanks and to vtks armor plates mod. All credit goes to him for his brilliant armor plates mod.
Mods introducing new content into the game.
Adds technology for different recipes to convert fluids to items and to convert them back. In addition, some fluids can be transformed into other fluids in this way. Furthermore, recipe variants for all products can be added, to replace fluid ingredients with solidified fluids. Various aspects like recipe availability and stack size are configurable.
Mods introducing new content into the game.