Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Forces all recipes to show up as options in the signal GUI to enable choosing recipes to set via circuit connection when multiple recipes have the same output
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces 1x1 Display Panel with a bigger 3x3 one with a way larger display
Small changes concerning balance, gameplay, or graphics.
Allows for the ecological disposal of item waste on all planets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows the Quality Adjust to be changed Via Settings Forked version of Reworked Quality, all credits go to TheInsaneOne2932
Small changes concerning balance, gameplay, or graphics.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
A large pump that always runs at full speed, for when you really don't want stuck fluid. Ideal for sushi pipes.
Mods introducing new content into the game.
Mod que importa tudo do jogo dyson sphere program, inspirado (mas não afiliado ao jogo dyson sphere program).
Mods introducing new content into the game.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus.
Small changes concerning balance, gameplay, or graphics.
Opinionated tweaks to Project Cybersyn - Logistics Train Dispatcher.
Small changes concerning balance, gameplay, or graphics.
For private server Storage tank volume to 50K to match 2.0 change to train fluid wagon. Stack size of landfill and wood are now 1k. If Waterfill installed, then stack size of that is 1K If SpaceAge, then stack sizes of various landfill type items is 1k.
Small changes concerning balance, gameplay, or graphics.
去除蜘蛛腿只剩下一个蜘蛛头的蜘蛛机甲,移动时无视地形。200背包,网格10X14。Removing the spider legs leaves a spider Mecha with a spider head, moving in defiance of the terrain. 200 backpack, grid 10X14.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.