Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Provides UPS-friendly lategame power generation solution. Adds 8 tiers of Solar Panels & Accumulators, each 8x as powerful and expensive as the previous.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Beacons have x3 range and x2 effect and 8 slots. They also have but interferere each other decreasing distributing effect drastically. This is just a change to the original beacon-interference mod that I made. This way it is easier to download from the mod page. All props to the original author
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
A2x1 Military Kit - Configuration for Gun Turret Range and Damage, Flamethrower Range and Damage, Electric Laser Turret Range and Damage, Rocket Projectile Damage, Artillery Projectile Damage, Optional Second Damage Type for all Damage Sources, Configurable Modular Turrets Electric Laser Turret Range and Damage
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Resizes the roboports to fit exactly one and half chunks, the big power pole to span one chunk, and the substations to cover one quarter of a chunk. Additionally supports some modded roboports, power poles, and substations. Forked from chunk-sized-roboports 3.2.1 by Graveeater.
Mods introducing new content into the game.
Adds a startup setting to change the Factorio font. Includes Comic Sans, Papyrus, Times New Roman, Helvetica, Wingdings, and many more.
Translations for other mods.
This mod let's you remove individual vanilla simulations from the main menu simulations pool.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Modified to unlock automatic range higher than 100% and change the ammo stack limit of artilleries; Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range (default; configurable). Credit to jeff.s for the original mod.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.