Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 5 new tiers user scalable assembly machines, chemical plants, oil refineries and smelters, and 3 tiers of centrifuges. Graphics provided by Skunkduster.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Wooden Walls to the game, great for early game death world survival before you can reach stone walls
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more tiers and varients of machines for your building pleasure!
Mods introducing new content into the game.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to make rail look good on concrete ATTENTION: Deprecation warning. Please consider to change to Naked Rails ( https://mods.factorio.com/mod/naked-rails_se ) if you want to keep the rails. By using the Nakedify Shortcut tool you can quickly convert the Concreted rails to Naked Rails which look good on all floor tiles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
This modification for Factorio, adds a transmitter and a reciever entity. That can be configurated into networks, to send signals from the senders to the reciever.
Mods introducing new content into the game.
Mods introducing new content into the game.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.