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Mofified version of the Repair turret mod for spaceage. locking it behind planet progression and planet obtained materials
Mods introducing new content into the game.
An extension from “Schall Belt Configuration”. Supports mod “Bob's Logistics”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add lunar panel. An inverse solar panel that generate electricity at night
Mods introducing new content into the game.
Fuel Compatibility Patch for Industrial Revolution 3 and AAI Vehicles.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds stack inserters to the Space Exploration mod. Requires that you've bought the Space Age expansion.
Small changes concerning balance, gameplay, or graphics.
Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.
Small changes concerning balance, gameplay, or graphics.
[font=heading-1][color=red]PRE-RELEASE VERSION - EXPECT BUGS[/color][/font] Generate blueprints from planner mods COLOSSUS is an experimental program made available to only the most experienced engineers. It has the capability to quickly generate factories from recipes. It may not be pretty, but it gets the job done. Use of COLOSSUS is highly restricted, but you have crash landed on an alien planet. You have not been authorized to use COLOSSUS on this planet. Dare you proceed?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mods connects chests with player Inventory so you will never run out of items when building (hopefully)
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Stops you being splattered by trains by teleporting you out of the way just before impact
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A collection of mods aimed to mimic vanilla with a bigger variety of things ranging from robots to drills to aliens.
Collections of mods with tweaks to make them work together.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combining with 6 tier of Krastorio2's Advanced Assembling Machine and Early-3x3-Electric-Furnaces 增加6級Krastorio2的高級裝配機 增加Early-3x3-Electric-Furnaces
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.