Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Turns back the atomic bomb technology for Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Оптимальная сборка Исследование космоса(Space Exploration) с различными QoL модами.
Collections of mods with tweaks to make them work together.
Protoss Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Protoss. If you use Krastorio 2, beware creep will also spawn around Protoss bases; consider them infested Protoss. Additional Protoss buildings and units: Robotics Facility, Robotics Support Bay, Shield Battery, Reaver, persistent Scarabs (if they don't detonate on a target), persistent Interceptors, and Dark Archon.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
Adds an option to multiply the cost and time needed to finish a research by x and y respectively where x and y depend on the number of packs.
Small changes concerning balance, gameplay, or graphics.
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
This Mining_Drones version is a fork of RazomOmega's fork of Klonan's mining drones. It makes mining drones use power and produce pollution
Updates the Recipes of the God Modules mod by No0Var to account for the recipes and science of Space Exploration
Small changes concerning balance, gameplay, or graphics.
Intermediate recipes now require fixtures to be produced and produce fixtures when used.
Large total conversion mods.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Randomizes all the properties of things in the game. For example, assembling machines may all have 0.3 crafting speed, transport belts may carry 100 items a second, etc.
Large total conversion mods.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.