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Adds new startup settings for customising the colour of ghost entities, tiles and wires, both undelivered and when a delivery is on the way.
Small changes concerning balance, gameplay, or graphics.
Adds 2 more Toolbelt and Axe researches, adding an additional +20 inventory space and +200% player mining speed. Handles the researches the same way as vanilla, with the axe upgrades requiring the player to do something rather than research them.
Small changes concerning balance, gameplay, or graphics.
Adds 1x1 Comfortable Loaders for More Belts (mk4–mk8) with speeds 60–120 items/s. Requires Comfortable Loader and More Belts. Original authors: plexpt (Comfortable Loader), Keeper317 (More Belts).
Mods introducing new content into the game.
Mods introducing new content into the game.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
Allows you to ride/follow the energy beam so you can enjoy the carnage with popcorn.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add Fluent Emoji as virtual signals, which you can use as signals, markers, or in chats.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Toxic resistances to armors, vehicles and walls. For use with Toxic biters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Burner inserter used KS2 recipe, which softlocked the burner inserter recipe in Lignumis. This mod fixes that.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Shows analog speedometer HUDs when driving vehicles - original mod by Godmave
Mods introducing new content into the game.
This mod allows players to export their research from one game and import it into a new game, enabling them to start fresh while retaining their researched tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces assembling machine sfx with the home depot theme
Small changes concerning balance, gameplay, or graphics.
Sets limits on 'infinite' productivity technologies based on the practical maximum productivity of its recipes.
Small changes concerning balance, gameplay, or graphics.