Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Put more science in your science and test your factory's scalability by making old science packs ingredients of new ones. Gain productivity researches as a reward.
Mods introducing new content into the game.
Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Adds a compact 2x2 Roboport with a 32x32 logistics area and 68x68 construction area
Mods introducing new content into the game.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reduces or stops vehicles from taking collision damage from other vehicles. Made primarily to stop AAI vehicles from destroying eachother.
Small changes concerning balance, gameplay, or graphics.
This mode inserts time science pack of Janus to unlock personal and logistic teleportation devices
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mining drills can mine tiles now. Customizable during the game, no restart requires. Should be compatible with any mod on some levels, otherwise report or write a request. Very low impact on UPS.
Mods introducing new content into the game.
Ever wish you lived before electricity? Now every machine guzzles coal, wood, or uranium. It’s loud, messy, and fueled by nostalgia. Keep your burners loaded, or your factory stops!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear reactors nolonger use cells at max heat, optionally affects heating tower. Does not affect ups.
Mods introducing new content into the game.
This mod gives you a selection tool that allows you to disable the construction zone for roboports. A shortcut button turns all Roboport construction zones back on. Useful for when you're planning a new part of the factory with ghosts and don't want your bots to start to start construction until it's done.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a version of Martincitopants' Space Modpack updated to be (hopefully) the same as the most recent video. Let me know if I missed any. :) IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.