Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A mod that changes the solar panel to produce 500MW and accumulator input modified to 300MW with output modified to 500MW.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an always red rail signal that only players can cross.
Mods introducing new content into the game.
Adds conversions from light oil and petroleum gas to heavier fluids.
Mods introducing new content into the game.
Large total conversion mods.
Save the fish! This mod changes the item you get from mining fish to a placeable fish item that allows you to rehome fish from your nasty green polluted ponds.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a tender locomotive that requires water and fuel to function. Reuploaded by Traincrisis If you were using the first bugged version, please update to 0.1.0.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Some Nuclear power mods hide/remove the orignal enrichment recipe to encourage usage of new nuclear systems, e.g. Angels petrochem. But this means there is no reliable way to produce U-235, which is needed by other mods e.g. for nuclear weaponry. This mod adds a duplicate recipe which shouldn't be hidden by other mods. Based on https://mods.factorio.com/mod/kovarex-fix
Mods introducing new content into the game.
Adds 2 recipes that convert Krastorio Reinforced Plates from/to dark/light.
Small changes concerning balance, gameplay, or graphics.
With this mod the filters of filterable inventars can be set or deleted. Sorting the inventory and merging the contents of inventory slots is also possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Can't find where that biter came from? This mod displays a line from a selected biter to its spawner
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.