Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

GeneratorPriority


Adds hotkeys to adjust power prioriry of generators

Utilities
4 years ago
0.13 - 0.17
10

Advanced Chemical Plant


This mod adds an additional tier of chemical plant.

Content
6 years ago
0.14
10
Manufacturing

ShinyBob


Far better graphics for Bob's mods by Qumojo/qjm123 and Nexela. Graphics compression by Inequalitix.

Tweaks
5 years ago
0.13 - 0.14
10

Electric Vehicles Lib

by mknejp

Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles mod.

6 years ago
0.14
10

Tomb Stones


Creates a Tomb Stone with all your stuff in it when you die Tomb Stones can't be used as massave chests and need to be mined to get items back, which then leaves a little memorial stone, they can also be damaged and destroyed Graphic stolen from Hazzard's Gravestones, because I prefer Hazzards graphic to all the other death save MODs, but it isn't working on my copy of Factorio

Utilities
6 years ago
0.14
10

SP Respawn Mod

by Zinal

Respawn in Single-player

Utilities
6 years ago
0.13 - 0.14
10

Beyond


Fusion power, asteroid mining, maglevs, railguns, lithium-ion batteries, farms, bioplastic, fertilizer, more chemicals, realistic rocket propellants and more

6 years ago
0.13 - 0.14
10

Evolution Reduction via Destruction


Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

Tweaks
6 years ago
0.13 - 0.14
10

Oilburner


You can place the burner at the end of a pipe to burn left over oil.

Content
6 years ago
0.14
9
Fluids

Faster Concrete Removal

by 23johnw

Lower hardness and mine time to zero

6 years ago
0.14 - 0.15
9

Heavy Inventory


Walking speed depends on inventory fullness

Content
3 years ago
0.14 - 0.18
9
Transportation

Scorched earth


Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.

Tweaks
4 years ago
0.14 - 0.17
9

Electric Transport Belts

by Zinal

Transport belts now require energy to operate. Energy is supplied by Transport belt controllers.

Content
6 years ago
0.14
9
Logistics

Easy Refineries


Process Crude oil into specific byproducts.

4 years ago
0.13 - 0.17
9

Yoyobuae's Transformer


Electrical transformer.

Content
3 years ago
0.14 - 0.18
9
Power

Turtle Speed


This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.

Utilities
5 years ago
0.13 - 0.16
9

Burner Assembling Machine


Adds a burner assembling machine capable of crafting single-ingredient recipes.

Content
6 years ago
0.14 - 0.15
9
Manufacturing

JohnRipley's Stacksize mod


Changes all stacksizes ingame to set amount(Configurable in mod folder)

6 years ago
0.14
9

Wagon Capacity Color (colorize empty/filled/full)


Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).

5 years ago
0.13 - 0.16
9

Mete's Vehicles Mod


Adds 3 new cars. More armor & juice to cross dense forests.

Content
6 years ago
0.13 - 0.14
9
Transportation