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Change the default conditions a station has when it is added to a train schedule
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
様々なMODを日本語化します! シズのゲームチャンネルで使用するMODの翻訳や個人的に好きなMODの翻訳を行います 基本的には配信時点でのバージョンで翻訳を行い、アップデートはあまり出来ません。
Translations for other mods.
This mod allows jetpack to use SeaBlock's Enriched Fuel Block as jetpack fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Train Supply Manager Addon - adds procedurally generated icons for using the empty train concept. Depending on your modlist, this mod will generate suitable icons for added resources with either a cargo wagon or fluid wagon background and named empty X - where X is the resource name. Even vanilla games will receive numerous additional icons, as plates, sciences, and ammo are now supported with their empty train icons in addition to basic ores and fluids.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wooden stakes to the early game. When enemies deal melee damage to stakes, they receive half that damage in return.
Mods introducing new content into the game.
Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This is an edit of @Illiander's version, based on code by @Klonan, made to accompany a little better the glorious AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Makes blueprints of signs from strings, made out of vanilla constant combinators. Useful for location specific comments in blueprints or on the ground!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.