Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Change pickup/drop position for each inserter, copy paste settings, custom inserter lenght. Enjoy!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also added depot/refinery shadow and harvesters ore tinting.
Mods introducing new content into the game.
Prevents characters from disappearing on logout. By default, characters left behind are shared with the team.
Small changes concerning balance, gameplay, or graphics.
Allows you to craft rail by hand for free if you want to start a rail base from the get go. But the base recipes are still there for any automation reasons.
Mods introducing new content into the game.
Indicates which lane of a belt an inserter will place onto. - Use hotkey "i" to highlight drop locations of all inserters, just the selected inserter, or inserters placing onto the selected transport belt line. - Use hotkey "ctrl + i" to toggle live selection highlighting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Restrictions and benefits that you can set to encourage the massive use of trains
Mods introducing new content into the game.
As Clusterio servers cannot actually pause when no players are in the game, this mod will pause the biters through code and unpause them when a player re-joins the game. This mod can also be used by standard non Clusterio headless clients. Server admins that want their base to keep running while no one is online, but without the worry of biter attacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Fixes bots deconstructing and constructing entities when ghosts are placed on top of entities marked for deconstruction.
Mods introducing new content into the game.
This is a mod for next level reliability engineering. Build dashboards for your factory in Datadog or get woken up by PagerDuty when incidents occur!
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A simple resource generation mod similar to the Spaceblock resource generation mechanic. This mod allows you to craft resources 'out of thin air' to enable runs without ore patches, water and oil. It also adds a burner assembling machine to make your life a little easier in the early game. Balancing/localization help is also greatly appreciated.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.