Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
If you send a blueprint to your logistic trash, it is destroyed instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.
Adds names to nearby biters and sometimes prints bits about their life to chat when they die.
Small changes concerning balance, gameplay, or graphics.
Factorio's default GUI is far too bright. This reskins all GUI elements to be up to 50% darker so that your eyes will have to suffer no longer!
Small changes concerning balance, gameplay, or graphics.
Adds more fluid barrels. Every fluid that didn't have a barrel recipe now has one. Wanna barrel steam? Go ahead! How about lava? Or even plasma!? Don't ask me how to get it in the barrel, I just make the recipes.
Small changes concerning balance, gameplay, or graphics.
Introduces two vanilla friendly asteroid collectors with their own specialties!
Mods introducing new content into the game.
Explore the world of thaumaturgy through magical research and development.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a powerful new processing chain for scrap as a Fulgora science reward.
Mods introducing new content into the game.
Mods introducing new content into the game.
Quickly find items or fluids in your factory with vim-like shortcuts. Hover any item and press <*> to jump to next. Or press <Shift-F> to open the GUI and select an item to find. Use <N> or the GUI slider to cycle through the results. Find placed items, items in chests, or items dropped on the ground, etc. See results highlighted in-game and marked on the map. Search by planet or space platform. See a directing arrow and distance away for items on the same surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds recipies and technology unlocks to Voidcraft so it can work with various planet mods.
Mods introducing new content into the game.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Plays the Thomas the Tank Engine theme after you get hit by a train.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.