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Objetivo desse mod para o jogo factorio e teleportar o jogador para qualquer lugar do mapa e dos planetas da dlc space age. ## BETA PRODUCTION ## This mod was made for personal use in multiplayer with friends, use at your own risk
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
Compatibility project for 100+ Factorio mods (do not download yet, just "reserved" the space for now).
Collections of mods with tweaks to make them work together.
After you reach the solar system edge - take a space platform with you through the Wormhole space location, and arrive in a brand new, reseeded, clean solar system, leaving your old spaghetti behind.
Small changes concerning balance, gameplay, or graphics.
This mod changes all miners and pumps to be able to be placed anywhere and collect any resource it is filtered to without the need for resource tiles. Includes support for Factorio Plus resources.
Mods introducing new content into the game.
mythic and divine, optional extra Cargo Bay Hatches, new 2.0.60 features!
Mods introducing new content into the game.
Adds a balanced electric heating tower, intended for Aquillo islands
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Return cliff explosives and artillery turrets back to nauvis! And add something else to make Vulcanus worth it, while I'm at it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Faster lab, 4x4, 4 modules, pretty, intermediate lab between lab and biolab ♥ BiusArt
Mods introducing new content into the game.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a primitive foundry without the inherent productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start.
Mods introducing new content into the game.
Allows you to adjust the effect of quality modules by a multiplier, allowing you to make it easier or harder to get higher qualities.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Change tonnage capacity for your rockets! IMPORTANT: rocket capacity is a startup settings so it and you has to change it manualy even if you research it saddly
Mods introducing new content into the game.