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Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes major changes to how crude oil and coal are processed. --------------------------------------------------------------------- 原油と石炭の処理について、大きな変更をするmodです。
Large total conversion mods.
Mods introducing new content into the game.
Radar on space platform will automatically connects to planet's radar circuit network.
Small changes concerning balance, gameplay, or graphics.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
For those who want to enjoy Krastorio 2's tech card textures outside of KS2. Updated by Silari for 2.0.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more research to improve certain functions of the game including character speed, robot storage, and robot battery life.
Small changes concerning balance, gameplay, or graphics.
Duplicate the underground belt entity to do 2 underground belts in one line
Small changes concerning balance, gameplay, or graphics.
Adds improved oil pumps. This mod enhances the oil production process by introducing new pump designs that increase efficiency and output.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Adds the original thruster fuel/oxidizer recipes, as new recipes, alongside the modified K2SO recipes.
Small changes concerning balance, gameplay, or graphics.
Now you can craft Calcite in chem. labs. Will unlock after 'Calcite processing (research).' 3s x (20x stone, 20x carbon, 75x water). Configurable!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes you laser beams RGB! Works on laser turrets and personal laser defenses, including modded ones!
Small changes concerning balance, gameplay, or graphics.
It adds a lot of item and recipe pollution, pun intended.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.