Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Updated version of Void Works from JDOGG with update from vossi_plays, my modpack was incompatible with original.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range. For space Exploration (SE research and items to craft)
Small changes concerning balance, gameplay, or graphics.
Didn't think your god modules were 'godly' enough? Well this mod is for you! Select your own level of godliness: 'Normal' - 0.75x bonus, 'Ultra' - 1.5x bonus, 'Extreme' - 3x bonus, 'Ultimate' - 9x bonus. Additionally, if you want to start with those modules, just change the counts in setting from 0 to your desired number! Lastly, these godly modules have one last buff, pollution mitigation! Additional thanks for No0Vad for the base mod and XiNaru and moon69 for the updates.
Power Poles for max reach. Fixed for compatibility with LightedPowerPlus
Mods introducing new content into the game.
Mods introducing new content into the game.
Shows you where to put the splitter on the main bus so the output is exactly where you want it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/Construction_Droneslk which is a fork of https://mods.factorio.com/mod/Construction_Drones. Changes: * Drone speed halved. * Drone recipe more expensive. * Players starts with only a single drone instead of 10.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
A mod that revives biters and worms based on various settings and evolution. Supports streamer chat integration.
Mods introducing new content into the game.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued. Optionally SpaceX and Ion Cannon too.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
Mods introducing new content into the game.
Huge modpack to make your gameplay more comfortable, smoother and maybe even simplify some boring complex stuff. Quite suitable for beginners and experienced players. Most likely, works with other mods, modpacks. ~150 mods, ~130MB High performance with this modpack at start
Collections of mods with tweaks to make them work together.
Command - New Mission: Locate and investigate the source of the distress signal on a faraway planet.
Scenarios, maps, and puzzles.
Adds new ores/Replaces all vanilla ores when paired with Unfunny ore processing. Does basically nothing on it's own.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3