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Re-Enables the Copper and Stone pipe recipes when using Bob's Logistics with AAI Industry and/or Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Real life physics Nuclear Artillery Shell 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingredient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds equipment grid compatibility between various mods. Krastorio 2 Space Exploration Schall's (tanks, spidertrons, trains, suits) Spidertron Tiers / Extended / Engineer 5dim and more
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
Expose size and speed settings of big mining drill and electric mining drill as startup options. Allows you to change range and speed of mining drills. Existing drills may need to be marked for deconstruction and immediately unmarked for deconstruction to correctly apply the mining range changes.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Adds six buttons to increase or decrease the speed of the game (via multipliers). Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Slight modifications to make a better factorissimo - seablock experience. Meant to be played as the provided scenario, not standalone
Collections of mods with tweaks to make them work together.
Allows powered buildings to extend the power network to adjacent buildings with a configurable range.
Small changes concerning balance, gameplay, or graphics.
Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
Allows selecting the quality of rocket parts, higher quality parts will increase rocket progress more.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
original by Eric Stansifer, Increases ratio of U235 to U238 produced by uranium processing
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies Lex's Aircraft and Helicopter Revival technologies to better fit together in Krastorio 2 and Space Exploration if installed.
Small changes concerning balance, gameplay, or graphics.
Too much stuff? Not enough pollution? Incinerate! This mod adds a variant of the electric smelter that you can use to burn (almost) anything to ash, which in turn can be compacted to landfill. But be careful - burning all that stuff emits lots of pollution. Features a host of configurable settings for quickly burning things into thin air, toggling pollution, and more! Fact: 9/10 biters would recommend this mod to a friend.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.