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Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Construction Robots & Logistic Robots moves more energy-efficiently, they will become your best employee
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes spoilage for Gleba agricultural science, bioflux, and Nauvis biter eggs.
Small changes concerning balance, gameplay, or graphics.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
Adds new circuit network signals to miners and resource extractors (like pumpjacks) to enable advanced circuit network logic and monitoring.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. This is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the power consumption of turrets while connected to the grid.
Small changes concerning balance, gameplay, or graphics.
Adds multiple types of electric powered, self healing walls to keep the biters out.
Mods introducing new content into the game.
Adds a few extra features to bring bacteria beyond Gleba, including a new stone bacteria found on Fulgora.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Add Tech to add passive productivity in Science Packs craft recipe
Mods introducing new content into the game.
Mods introducing new content into the game.
Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.