Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrowers to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Never miss a signal behind a tree again. Shows rail signals when holding a rail item with alt mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Limit train speeds in specific signal blocks with configurable settings.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an animated steam locomotive. It does not function differently from the default locomotive and is for aesthetic purpose only.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
様々なModを日本語化します。対応MODはDependenciesタブから確認できます。一部のMODは直訳のみです。ご了承ください。
Translations for other mods.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 400Km/h. Rebalanced to be lower tech cost but also less powerful. Original version by malekgtx.
Mods introducing new content into the game.
Much Bigger MAP! More Space for railways and roads! Updated to the latest version of factorio!
Scenarios, maps, and puzzles.
Just a modpack containing all Madclowns mods, and bobs and angels to make turning them on easier.
Collections of mods with tweaks to make them work together.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.